Product Design and Graphics
In Product Design and Graphics pupils use creativity and imagination to engage in an iterative process of designing and making. Pupils will design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.
Key Stage 3
Pupils will experience Product Design and Graphics projects during KS3 rotations for Design and Technology. During the rotation pupils will rotate on a termly basis between Product Design, Textiles, Food and STEM. Students will experience the Product Design and Graphics projects 1, 2 and 3 chronologically throughout KS3 due to the projects building on previous skills, knowledge and understanding.
In Product Design and Graphics project one, pupils will always begin with a health and safety module to ensure that they fully understand the need for safe working practices. Practical work always starts with a range of short focused tasks giving pupils the opportunity to develop some fundamental knowledge and skills before they embark on a more complex project.
Pupils will learn how to design and make products using a range of materials and processes including the use of Computer Aided Design (CAD) and Computer Aided Manufacture (CAM). The application of CAD/CAM enables pupils to engage in industrial practice and produce excellent, high quality work to a professional standard. Pupils will complete a short design and make project that combines Graphics with Product design and will learn how to work to a specification that will inform their design ideas.
If Year 8 pupils have not experienced project one during Year 7 D&T rotations, they will experience it during Year 8.
During project 2 pupils complete a mainly making project followed by a mainly designing project. They will experience a broader range of tools, materials and processes to make a product to a given manufacturing specification and will learn to test and evaluate their work against the criteria from this specification.
Pupils will engage in an iterative process of modelling, testing and developing an existing product by changing and improving its form, function, materials and user appeal using 3D CAD software.
If Year 9 pupils have not experienced project two during Year 8 D&T rotations, they will experience it during Year 9.
The work in project 3 builds on pupil’s previous experiences and allows them work with a higher level of independence when selecting and using tools, equipment and materials.
During project 3 pupils complete a designing and making project in which they use research and exploration to identify user needs, and those of other cultures to enable them to solve their design problem. Pupils consider the work of past designers as a source of inspiration and to inform their own innovative design ideas. Pupils use knowledge and understanding from previous learning to select tools, equipment and materials to realise their final design proposal. Part of their final product will be manufactured using some form of CAD CAM.
(Reviewed September 2018)